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Shadow Madness
Platform: PS1
At some time or another, everyone has wanted to be a pirate.
Sailing the open seas in a cannon-toting vessel, probing for
plunder, and being drunk 24/7 sounds like a grand career
choice. There is only one problem… coming out to your
parents.
Perhaps Stinger, the main character of Shadow
Madness, knows this best. After coming out to his
step-dad (about wanting to be a pirate of course), his
step-dad became very angry. They fought - nearly killing
each other - and then Stinger ran away from home.
After spending a night in the wilderness, Stinger decides to
return home and show his old step-man that he will do
whatever he darn well pleases!
But then it happens. Stinger was mere feet away from his
hometown when a massive explosion erupts from underneath the
village, sending a gloomy cloud over the land and other
unseen evils (i.e. Hell on earth pretty much).
Stinger runs to his town to see if there are any survivors,
only to find a huge crater where his house once stood and no
sign of his mother. He really didn’t care about his
step-dad. He decides to ask around to see if anyone has seen
his mother, but there is something… wrong… with these
people. Most of them have gone insane, screaming random
nonsense and attacking like insane zombies. Clearly, Stinger
was kept alive for a reason: he needs to save Earth.
What you just read is the general premise behind Shadow
Madness, an RPG released for the PSone in 1998.
Developed by Craveyard, a now-defunct subsidiary of Crave
Entertainment, Shadow Madness was essentially an
American company’s attempt at a Japanese-esque RPG. Did they
achieve their goal?
I am almost compelled to scream “Yes!”, since Shadow
Madness has one of the most outstandingly remarkable
scripts in video game history. Many scenes contain a touch
of dry humor which, while not overpowering the main
storyline, will make you want to continue playing just to
see what other hilarious lines the game contains. Topped
onto that, Harv-5 - a harvesting robot and one of the more
likeable main characters - repeatedly (and almost
unintentionally) burns Stinger with verbal onslaughts. Since
he’s a robot, he doesn’t quite understand Stinger’s pompous
attitude. Harv-5 also sports a marvelous catchphrase: “There
will be death.”
It may sound cheesy here, but it’s truly
ingenious in-game and is delivered at all the right
times.
Shadow Madness also features something quite unique
(at least for the time): stories within the main story.
Basically, there are books within the game that you can find
and read (if you don’t mind reading chapters upon chapters
of text on your TV screen), and they cover everything from
the history of the land to wise proverbs teaching life
values. They are actually quite enjoyable to read -
sometimes humorous, sometimes inspiring - and help to break
up the action.
So the script, story, and characters are good. What were its
downfalls then? Why did Shadow Madness fail?
I’ll answer the former question first. Its downfalls are
mainly gameplay issues. The game is just far too easy. You
will likely hit the level cap (level 15, believe it or not)
around 10 hours into the game, which will make the rest of
the game seem like busy-work (at least until the final
battles, which are as difficult as one would hope for). The
battle system is simple attack/magic/item turn-based combat,
which brought nothing new to the battle side of the RPG
world. The graphics are a mixed bag: environments look
appropriately gloomy and sinister given the subject matter
of world-wide insanity, but the character models are very
blocky when on the map (in-battle they are much more
detailed).
The story makes up for that all, though. I didn’t care that
the gameplay was flawed or that the graphics were sub-par
even for its time. The story captivated me and perhaps, in
that essence, Craveyard accomplished a story-driven
masterpiece.
Then why did it fail? If the script was so awesome, why does
hardly anyone own it or even heard of it?
I can answer that in two words (and one number): Final
Fantasy VII.
Simple as that. Shadow Madness released to compete
with Final Fantasy VII, so it was graded down by
critics for almost that reason alone. God forbid any game
compete with Final Fantasy VII!
Fanboys will further argue that Shadow Madness
“copied” Final Fantasy VII, which is silly since
Shadow Madness was in production (although mainly the
story) months before Final Fantasy VII was
announced.
So I mourn for Shadow Madness. The greatness it could
have been was shattered only by the fact that competing with
Final Fantasy VII is regarded as a gaming
sin.
If you see Shadow Madness in GameStop or
an online retailer, do yourself a favor and pick it up. You
might hate the gameplay; the graphics may induce headaches;
the difficulty may feel like child’s play; but the story
will keep you going. And it is so worth it.